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You only need to geant casino galerie copy and paste them to the correct position.
Here we can understand that using callFunc to invoke the callback function can transform the function into the Action in cc, which is very useful in cc's action system!
Go back to the Node Tree, choose the Player node, and drag the assets/audio/jump resource from the Assets to the Jump Audio property of the Player component.Invoke the scoring logic of the Game in Star script Open the Star script after saving the Game script.We can find that the second parameter can be passed in two types, the first is Number type, the second is Vec2 type, if we pass in here is Number type, then the default parameter is X coordinate, then fill in the third parameter.For example, in the above code, the moveBy method is used to move a specified distance within a given time, the first parameter is the jump time we defined in the main character properties, and the second parameter is an Vec2 (representing 2D vector and.The effect is as illustrated below: In this way our scene's basic artistic content is set.Adding a score labelLabel The score will start from 0 when the game is started.
br/ * x and y are relative to the position of the object.
Players of this game need to manipulate an obtuse monster that never stops jumping to touch the continuously appearing stars.
When we edit and modify the scene, we can promptly save our modifications by main menu File - Save Scene.Next we will write script to develop the flow of functions, and we will see that the finished program script can be used by content creators easily.Then in the browser you will see that a star is dynamically generated after the game is started!Js update: function /.(For details on the listening and distribution of mouse, touch and custom events, please refer to Monitor and launch events ).Modify properties and add the following content: / Star.Later when generating stars, we will choose a random value between these two values, for the duration of each star.When setting up the position and size of the background and ground, we don't need precise numeric values and can drag them by guessing.We can dynamically use the Prefab resource of stars in the script to generate stars.We will provide all the necessary codes in the tutorial.For detailed information, please read.Join GitHub today, gitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.


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